Processing math: 100%
Computergrafik

Bilineare Interpolation

2D Textur Interpolation | | 2D Textur Mapping

Bi-Lineare Interpolation vermeidet Aliasing:

u=xsx1x2x1
v=ysy1y2y1
s=(1v)((1u)s0+us1)+v((1u)s2+us3)
WaveL1


2D Textur Interpolation | | 2D Textur Mapping

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