Computergrafik
Bilineare Interpolation
← 2D Textur Interpolation | ● | 2D Textur Mapping →
Bi-Lineare Interpolation vermeidet Aliasing:
u=xs−x1x2−x1
v=ys−y1y2−y1
s=(1−v)((1−u)s0+us1)+v((1−u)s2+us3)
← 2D Textur Interpolation | ● | 2D Textur Mapping →
Bi-Lineare Interpolation vermeidet Aliasing: