VolumeRendering
3D Texturing Example
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Solid Teapot - Carved in Marble:
Note: The marble texture is a so called solid texture, which is derived procedurally from a 3D noise function. With the so called 3D Perlin Noise P(x,y,z)=∑1fnoise(x,y,z), the procedural 3D marble function is:
M(x,y,z)=sin(x+P(x,y,z))
More information about Perlin Noise here.
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