Processing math: 100%
VolumeRendering

3D Texturing Example

3D Texture Parameters | | 3D Texture Interpolation Nearest Neigbour

Solid Teapot - Carved in Marble:

Teapot
MarbleCube MarbleTeapot

Note: The marble texture is a so called solid texture, which is derived procedurally from a 3D noise function. With the so called 3D Perlin Noise P(x,y,z)=1fnoise(x,y,z), the procedural 3D marble function is:

M(x,y,z)=sin(x+P(x,y,z))

More information about Perlin Noise here.

3D Texture Parameters | | 3D Texture Interpolation Nearest Neigbour

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