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Slicing Case Table

3D Vector Header | | Slicing Table as Switch

1) Triangle Case

P0 is cusp end over triangle:

d0<0 and d1>0,d2>0,d3>0
d0>0 and d1<0,d2<0,d3<0
P01,P02,P03

Decomposes tetrahedron P0,P1,P2,P3 into tetrahedron P0,P01,P02,P03 und prism P01,P02,P03,P1,P2,P3

Analogue for cusp ends P1,P2,P3


2) Quad Case

P0P1 is cusp line over quad:

d0<0,d1<0 and d2>0,d3>0
d0>0,d1>0 and d2<0,d3<0

P02,P03,P12,P13

Decomposes tetrahedron P0,P1,P2,P3 into prism P0,P02,P03,P1,P12,P13 and prism P2,P02,P12,P3,P03,P13

Analogue for cusp lines P0P2,P0P3

3D Vector Header | | Slicing Table as Switch

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