Processing math: 100%
Computergrafik

Bilineare Interpolation

2D Textur Interpolation | | Perspektivische Interpolation

Bi-Lineare Interpolation reduziert Aliasing:

u=xsx1x2x1
v=ysy1y2y1
s=(1v)((1u)s0+us1)+v((1u)s2+us3)
Original Nearest
Linear

Live Demo: Antialiasing (T#A07a)

2D Textur Interpolation | | Perspektivische Interpolation

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