Numerical Integration
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Single step of numerical integration:
Numerical integration with alpha-blending:
Approximation for small Δt:
Over-Operator:
RGB′frame=AfragmentRGBfragment+(1−Afragment)RGBframe
with
Further approximation:
Realization of numerical integration with OpenGL: Numerical integration by view-aligned slicing with slice distance Δt with over-operator and constant vertex opacity α=1−e−μAΔt, constant vertex color (0,0,0) and modulation of vertex opacity with 3D-texture lookup of s(t).
Ambient background emission (white background) is attenuated:
X-Ray Positiv:

X-Ray Negativ:

- Advantage: commutative
- Disadvantage: no depth perception
← Absorption | ● | Integration with OpenGL →